Certainly, I’ll try to describe the social game werewolf in Steampunk language. Here is what I came up with:
Werewolf is a social game of deception and deduction, in which a group of players must uncover and eliminate the hidden werewolves among them before they are all devoured. The game is set in a Victorian-era village, where steam-powered machines and clockwork devices coexist with ancient superstitions and occult practices. The players are divided into two factions: the villagers, who have various roles and abilities to help them investigate the werewolves, and the werewolves, who can secretly communicate and coordinate their attacks. Each night, the werewolves choose one villager to kill, and each day, the villagers vote to execute one suspect. The game ends when either all the werewolves are dead, or the werewolves outnumber the villagers.
Werewolf is a type of social deduction game, which is a game in which players attempt to uncover each other's hidden role or team allegiance. During the game, players can use logic and deductive reasoning to try to deduce one another's roles, while other players can bluff to keep players from suspecting them. Examples of social deduction games include Mafia, Two Rooms and a Boom, and Spyfall.
"Lycanthrope" is a Steampunk version. It's exactly the same, except with more goggles, which somehow make everything better.